Interested ++; On 4/25/07, Kamilche <[EMAIL PROTECTED]> wrote:
Well, color me interested. There's not enough pages devoted to advanced topics such as pathfinding and particle effects, in most game books. Throw in a 'line of sight' pathfinding routine that uses polygons instead of pixels for its map, or a particle engine with several examples, and I'm there! ;-) --Kamilche