Cameron Blackwood wrote:

Yes, you'd be
lagging the 'latest features' of most of the game libraries, but I
always hate having to grab _yesterdays_ version of libfoo anyway.

This wouldn't be so much of a problem if it could be
designed to hold multiple versions of libraries, with
the game specifying which versions it wants to use.
Then newer versions of libraries could be added to
the runtime to support newer games without breaking
older ones.

--
Greg

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