The best result I get by using ESD and setting a the buffer size to 512 and the sampeleling rate to 11025.
/John tor 2007-05-10 klockan 12:11 +0200 skrev John Eriksson: > What program? I'd like to test it on my machine!!! > > Best Regards > /John > > tor 2007-05-10 klockan 10:53 +0100 skrev Chris Smith: > > Yes, I am using Linux, so I'll just follow the other thread. > > > > What I find strange though is that another program written in PyGame > > (although the sound code is a bit different) works just fine. I'll try > > and isolate the differences and see if I can track down exactly what > > code does what > > > > Chris > > > > > > > > On 5/9/07, Andrew Pape <[EMAIL PROTECTED]> wrote: > > > > Hi, > > > > I recently had a similar problem, and the solution, given to > > me, is below. It assumes you're running linux. > > Hope it helps. The first "export" line did the trick for me. > > If you need further help, you'll have to ask others. > > > > Cheers, > > > > Andrew. > > > > >you can force SDL to use ALSA or OSS by setting an > > environment variable, > > >see this page: > > http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fenvvars > > > > >You could try using the OSS emulation provided by ALSA: > > > > >$ export SDL_AUDIODRIVER=dsp > > >or: > > >$ export SDL_AUDIODRIVER=dma > > >then: > > >$ python program-name.py > > > > >or forcing ALSA: > > > > >$ export SDL_AUDIODRIVER=alsa > > > > >In my travels I've encountered stories of the ALSA OSS > > emulation working > > >"better" than the native ALSA drivers, I can't verify that > > though, > > >cheers, > > >John. > > > > > > > > Send instant messages to your online friends > > http://au.messenger.yahoo.com > > > > > > > > > > > > -- > > Science is open source religion
