Another library worth considering is: http://pyraknet.slowchop.com/ - I haven't used it myself, but I've heard many good things about raknet. It's a networking library written primarily for games.
Phil Toni Alatalo <[EMAIL PROTECTED]> wrote: Simon Wittber kirjoitti: > I think that is a matter of one's perspective on what is 'nice'. sure seems like that. > Also, I don't really think it is such a big project. I've built this > sort of low level system before (using TCP instead of UDP) with higher > level stuff to pass dictionaries around in network messages... and ok.. but, > they end up being < 10k code, and much less intrusive than the twisted > reactor. (http://fibranet.googlecode.com/svn/trunk/nanotubes.py) 'intrusive'? as in .. filesize? did not look at that code yet, will certainly check out, thanks for mentioning :) > I also want to use UDP, so I have more opportunities to tweak my > protocol to fit the way my games / app want to work. I was also curious if there are ways to use Twisted with UDP, I actually thought/assumed there are. Then again, we have not tested yet for the relatively-low-latency networking need we have for a game now, will be interesting to see if TCP cuts it -- if not, there are existing libs that use UDP for these kinds of things too, which we can test, if TCP, and hence some of the existing simple tools, is too slow. I planned to test TCP with Tofu first (the twisted, but not pb?, using thing from the folks who make soya3d (oomadness)), and then perhaps look at Verse and/or VOB from interreality.org .. then again I should first check what game libs there are, do remember that there were some folks use in some SDL games *googles a bit so you dont have to teach me* uh well "game networking library" gives a lot now. Well, we'll proceed along that plan soon enough - am also interested to here and see how your things work. ~Toni --------------------------------- Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase.