Another library worth considering is: http://pyraknet.slowchop.com/ - I haven't 
used it myself, but I've heard many good things about raknet.  It's a 
networking library written primarily for games.

Phil

Toni Alatalo <[EMAIL PROTECTED]> wrote: Simon Wittber kirjoitti:
> I think that is a matter of one's perspective on what is 'nice'.

sure seems like that.

> Also, I don't really think it is such a big project. I've built this
> sort of low level system before (using TCP instead of UDP) with higher
> level stuff to pass dictionaries around in network messages... and

ok.. but,

> they end up being < 10k code, and much less intrusive than the twisted
> reactor. (http://fibranet.googlecode.com/svn/trunk/nanotubes.py)

'intrusive'? as in .. filesize?

did not look at that code yet, will certainly check out, thanks for 
mentioning :)

> I also want to use UDP, so I have more opportunities to tweak my
> protocol to fit the way my games / app want to work.

I was also curious if there are ways to use Twisted with UDP, I actually 
thought/assumed there are.

Then again, we have not tested yet for the relatively-low-latency 
networking need we have for a game now, will be interesting to see if 
TCP cuts it -- if not, there are existing libs that use UDP for these 
kinds of things too, which we can test, if TCP, and hence some of the 
existing simple tools, is too slow. I planned to test TCP with Tofu 
first (the twisted, but not pb?, using thing from the folks who make 
soya3d (oomadness)), and then perhaps look at Verse and/or VOB from 
interreality.org .. then again I should first check what game libs there 
are, do remember that there were some folks use in some SDL games 
*googles a bit so you dont have to teach me* uh well "game networking 
library" gives a lot now.

Well, we'll proceed along that plan soon enough - am also interested to 
here and see how your things work.

~Toni




       
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