My previous response indicated that the Lamina demo should work with an installed Ocemp GUI. Actually, it will not work with the 0.2 version, but needs the 0.1 version; It needs the dirty-rectangle list from update, to know when to regenerate the texture. Marcus does maintain both versions.
Would an example without a GUI, using regular pygame 2d drawing methods, be helpful? David On 6/11/07, David <[EMAIL PROTECTED]> wrote:
Kris, thank you for trying Lamina. la.py is at: http://pitchersduel.python-hosting.com/file/branches/Spyre/la.py It is a vector library. I should add it to the distribution archive for Lamina. My docs could be clearer, but 'GUI_Constructor()' refers to whatever constructor your GUI library uses. Import your gui library, then call its own gui constructor in lieu of the 'GUI_Constructor' line. The 'gui.draw()' line also needs tailoring to match the rendering method of your chosen gui. If you have either Ocemp or PGU gui's installed, one of the included demos should work (with the addition of the la library). My apologies for the missing file. David On 6/8/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > On Fri, June 8, 2007 1:09 pm, David wrote: > >> You're right that you cant use any of the regular SDL drawing > functions > >> with OpenGL - or any other accelarated 3D API. You can work with 2D > >> graphics in OpenGL though, by drawing texture quads. If you wrap that > in > >> a simplified interface, then the code doesn't look much different > from > >> what you are used to in 2D PyGame. > >> > > > > > > For such a simplified interface, you might find Lamina useful. > > > > > > http://cheeseshop.python.org/pypi/Lamina/0.1.2 > > It does sound useful. When I tried the demos, though, they said "no > module > named la." I figured this might mean "lamina," but changing it to that > didn't help. Then I thought it might be something from OcempGUI (which I > don't have installed), so I tried running a very basic demo: > > <code> > ## Hacked-together Lamina test > > import lamina > from pygame import display, key, init, event > from pygame import time as pytime > from pygame.locals import * > import OpenGL.GL as ogl > import OpenGL.GLU as oglu > > # create gui with appropriate constructor > gui = GUI_Constructor() > > # create LaminaPanelSurface > gui_screen = lamina.LaminaPanelSurface( (640,480), (-1,1,2,2) ) > > # draw widgets on surface > gui.draw( gui_screen.surf ) > </code> > > Result: > Traceback (most recent call last): > File "C:/Documents and Settings/Owner/Desktop/lamina/lamina_test_k.py", > line 12, in ? > gui = GUI_Constructor() > NameError: name 'GUI_Constructor' is not defined > > That happens even with spyre and lamina in the same directory. > > -- [EMAIL PROTECTED] Pitcher's Duel -> pitchersduel.python-hosting.com
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