"Luke Paireepinart" <[EMAIL PROTECTED]> wrote, in the thread about the text adventure:
> Since your game doesn't actually use 'pygame,' as it's a text game This touches on a side note - not really a feature request, because I know some of the reasons why it is the way it is, but I'm a little sad that PyGame (really, SDL, and DirectSound, and DirectInput and so on...) does require a graphical window and isn't a good option for a text-only game. Supposing I wanted to use the pygame.mixer module to play music behind my text adventure game [http://www.ifarchive.org/]. Or, supposing I wanted to use the pygame joystick support to drive a text-mode graphics game [similar to: http://www.taat.fi/tmdc/]. Perhaps a little bit more practical - just yesterday, I was experimenting with code I was writing for a dynamic music system. I wanted to do some unit testing (imagine!) of the system, so I had no real need for graphics. But pygame.mixer requires that there be a window (again, I understand the lower-level reasons why this is). I suppose I mention this mostly because I think it would be nice if there was a way to use the sound, music, and input pieces of PyGame without using the display pieces. I'm not in any particular hurry for this, myself, otherwise, I'd launch into it alone. However, if there are any other like-minded folks out there, I'd be happy to chat - either here or in private email. Come on, you know you want to write Zork Zork Revolution. -Dave LeCompte
