I played a little with the "Z" interpreter.. Frotz if I remember. There are 
lots of games, and yearly awards for best game (although can't seem to find a 
link for the awards just now)

The Infocom games were cool. Loved Planetfall. Dave's idea of some background 
music sounds nice.. and maybe even music or sound effects that are synced with 
what's happening in the game. Heck with the darkness on some of the latest 
first person shooters it might be an improvement just to go all out text based.

Dennis




 --- On Wed 06/20,  < [EMAIL PROTECTED] > wrote:
From:  [mailto: [EMAIL PROTECTED]
To: pygame-users@seul.org
Date: Wed, 20 Jun 2007 22:46:28 -0000 (UTC)
Subject: Re: [pygame] Display-less PyGame

[Pygame Discussion List][It is dark. You are likely to be eaten by a grue.]Dave 
LeCompte says: "Come on, you know you want to write Zork ZorkRevolution."> 
replyActually, someone did use Pygame to make a "DDRPG" called 
Tendrils.<http://www.pygame.org/projects/23/46/>Have any of you played the old 
text-mode game engines ZZT and Megazeux?For the most part these were action 
games. There's also "ika"(<http://en.wikipedia.org/wiki/Ika>), a Python spinoff 
of the RPG engineVerge. It doesn't use Pygame itself though.

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