On Friday 29 June 2007 06:15:39 pm Casey Duncan wrote: > On Jun 29, 2007, at 3:06 PM, Charles Joseph Christie II wrote: > [..] > > > You say to look at other people's games for an example of > > abstraction. Do you > > have a particular one in mind? > > Totally depends on the kind of game you are going to implement and > whether it is sprite-based or OpenGL. Have you decided which of the > options you mentioned you are going to do? > > -Casey
Whatever I make, I definitely want to use OpenGL for rendering. I know it's harder, but no pain no gain amirite? ;D Plus I'm learning how to make (really crappy) 3D models in Blender (awesome program, by the way). I don't intend to make a 3D game any time soon, but I'd still like to know how to use OpenGL.
