I'm working on a similar project, but I'm sort of modelling it after the
Dragon Warrior series.  I'm at about the same point as you are.  I've got
NPCs that walk around on a big tile-base map, you can talk to them and read
signs, I've got a basic map editor too.  my problem as of late has been
coming up with a way to script the NPCs and Quests.  My map file format is
pretty terrible, but it works.  maybe there are some areas we can
collaborate on, lots of good suggestions here already that i plan to look
into.


*Giuliano Vilela <[EMAIL PROTECTED]>* wrote:

Hi guys,

I've done some simple small games with PyGame, and decided to move on to a
little fun RPG zelda-like game. I managed to make a little tile scrolling
engine, dialog and ugly interfaces, spells, itens (still under work), etc..
etc... What I really am worried about is the, not sure what to call, "quest
system".

I can't think of a simple way of making a scenario, some things that the
"hero" have to do before advancing... Becouse, you know, this is pretty
huge. The quest that the hero is doing at the moment decides the dialogs of
the npc's, closed gates, etc etc... I'm thinking about making like a
"scripting" language to describe all those things, but I can't think of any
way to include this in the game... It's just something so... general.

Anyway, some of you must already have done something similar, so I wanna
hear your toughts about this =) Ways of designing the codes, some ideas
about the quest system, is the "scripting language" the right way of doing
it, etc...

Hope i've been clear... Feel free to ask anything. The game will be
available at the PyGame wiki as soons as it is "playable".

Thank you already,


Giuliano Vilela.


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