On 7/8/07, Jasper <[EMAIL PROTECTED]> wrote:
Ian Mallett wrote: > On 7/8/07, *Jasper* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: > > Using openGL for 2D allows you to take advantage of 3D graphics cards > for smooth scrolling and zooming, or to tilt otherwise 2D game boards > into 2D. I also suspect that it'll let you handle more objects on the > screen at once (especially if they're duplicates), although I haven't > done comparison tests for this. > > > into 3D, but yes. Right, sorry about that.
OK, just making sure :-) Also, to chime in with further posts after the one I replied to:
In my experience OpenGL also performs vastly better than straight SDL. I routinely have hundreds of sprites on screen animated at 60 FPS, even while smoothly zooming/panning large textured maps, which SDL just doesn't handle. -Jasper