-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Greg Ewing wrote: > Ethan Glasser-Camp wrote: >> We can get these strings, e.g. by using the >> pygame.key.name function. but I don't know how to translate that >> string back into a pygame.constant. > > Why would you need to do that? Instead of translating the > string to a key number to compare with user input, why > not convert the user input to a string and compare with > that?
Oh, yeah. :) Why didn't I think of that? Thanks, Ethan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFGpvJXhRlgoLPrRPwRAgiHAJ0TfItgieDTTOXsR8x/xbCVuTdbYQCfQkxT iBC6uv6u4IS9rRtdMvZA75M= =Gl8q -----END PGP SIGNATURE-----