import pygame from pygame.locals import * import os, sys pygame.init()
surface = pygame.display.set_mode((800,600)) mouse1x = 0 mouse1y = 0 mouse2x = 0 mouse2y = 0 point_drawing = 1 can_click = 1 def main(): global mouse1x, mouse1y, mouse2x, mouse2y global point_drawing global can_click while True: surface.fill((255,255,255)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit(); sys.exit() mpress = pygame.mouse.get_pressed() if mpress[0] and can_click == 1: can_click = 0 if point_drawing == 1: mouse1x, mouse1y = pygame.mouse.get_pos() point_drawing = 2 else: mouse2x, mouse2y = pygame.mouse.get_pos() else: can_click = 1 pygame.draw.rect (surface,(255,255,0),(mouse1x,mouse1y,mouse2x-mouse1x,mouse2y-mouse1y),0) pygame.display.flip() main()