Thanks Kevin, Dave and kschnee for your suggestions so far.

If my daughter keeps up her interest and we do manage to make a game, I'll
do my best to write a tutorial - probably documenting stuff as we go along.

Now, if only Pygame were available for Python 2.5 on the mac...  I guess
we'll do this on Windows...

André

On 8/15/07, Kevin <[EMAIL PROTECTED]> wrote:
>
> You could always try Bible Dave, too (yeah yeah, religious, still a pretty
> useful game). http://pygame.org/projects/20/285/
>
> As far as the subject of side-scrolling games goes, I'd love to see a
> really good tutorial some day. It seems to be one of the most "want to do"
> 2D games, even though it's rather hard compared to something like Asteroids.
>
>
> On 8/14/07, Dave LeCompte (really) <[EMAIL PROTECTED]> wrote:
> >
> > "Andre Roberge" <[EMAIL PROTECTED]> wrote:
> >
> > > games like Super Mario  ("platform" type game with side scroller, if I
> > may
> > > call it like that). We could start from scratch... however, I was
> > > wondering
> > > if people were aware of decent examples of such game, perhaps done
> > during
> > > the week-long pygame challenges, that could be fruitfully adapted
> > instead.
> >
> >
> > Well, you could do a lot worse than the fine Barbie Seahorse Adventures:
> >
> >
> > http://www.pyweek.org/e/toba4/
> >
>
>
>
> --
> The object-oriented model makes it easy to build up programs by accretion.
> What this often means, in practice, is that it provides a structured way to
> write spaghetti code. ~Paul Graham
>
> Ubuntu: Linux for human beings
> Gentoo: Linux for overly intelligent human beings with a lot of free time

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