Thanks Kevin, Dave and kschnee for your suggestions so far. If my daughter keeps up her interest and we do manage to make a game, I'll do my best to write a tutorial - probably documenting stuff as we go along.
Now, if only Pygame were available for Python 2.5 on the mac... I guess we'll do this on Windows... André On 8/15/07, Kevin <[EMAIL PROTECTED]> wrote: > > You could always try Bible Dave, too (yeah yeah, religious, still a pretty > useful game). http://pygame.org/projects/20/285/ > > As far as the subject of side-scrolling games goes, I'd love to see a > really good tutorial some day. It seems to be one of the most "want to do" > 2D games, even though it's rather hard compared to something like Asteroids. > > > On 8/14/07, Dave LeCompte (really) <[EMAIL PROTECTED]> wrote: > > > > "Andre Roberge" <[EMAIL PROTECTED]> wrote: > > > > > games like Super Mario ("platform" type game with side scroller, if I > > may > > > call it like that). We could start from scratch... however, I was > > > wondering > > > if people were aware of decent examples of such game, perhaps done > > during > > > the week-long pygame challenges, that could be fruitfully adapted > > instead. > > > > > > Well, you could do a lot worse than the fine Barbie Seahorse Adventures: > > > > > > http://www.pyweek.org/e/toba4/ > > > > > > -- > The object-oriented model makes it easy to build up programs by accretion. > What this often means, in practice, is that it provides a structured way to > write spaghetti code. ~Paul Graham > > Ubuntu: Linux for human beings > Gentoo: Linux for overly intelligent human beings with a lot of free time
