So what exactly do you mean when you say "OpenGL surfaces run" - are
these pygame surfaces with some kind of flag on them that are being
blitted to the display, or do you mean opengl textures that you are
rendering as quads, or what?

On 8/24/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
> I know that.  What I'm saying is that the game switches between the two,
> (and the corresponding draw functions as well) but the OpenGL part doesn't
> work.  It only works when the Pygame part is not called.
>

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