well at least I'm getting better here's the error I'm getting now
Traceback (most recent call last): File "G:\test2.py", line 40, in <module> if box.collidepoint(mousexTEMP, mouseyTEMP): AttributeError: 'tuple' object has no attribute 'collidepoint' from this code: import pygame from pygame.locals import * pygame.init() surface = pygame.display.set_mode((400, 300)) point_draw = 1 rect = [] rectRect = [] numRect = 0 while True: surface.fill((255, 255, 255)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: if point_draw == 1: mouse1x, mouse1y = pygame.mouse.get_pos() point_draw = 2 # print mouse1x, mouse1y else: mouse2x, mouse2y = pygame.mouse.get_pos() pygame.draw.rect(surface, ((255, 255, 0)), (mouse1x, mouse1y, mouse2x - mouse1x, mouse2y - mouse1y), 1) # print mouse2x, mouse2y numRect += 1 newRect = mouse1x, mouse1y, mouse2x - mouse1x, mouse2y - mouse1y rect.append(newRect) if event.button == 3: mousexTEMP, mouseyTEMP = pygame.mouse.get_pos() for i in range(0, numRect): box = rect[i] if box.collidepoint(mousexTEMP, mouseyTEMP): del rect[i] numRect = numRect - 1 for i in range(0 , numRect): #print i pygame.draw.rect(surface, ((255, 255, 0)), rect[i], 1) pygame.display.flip()