Jeff Cagle wrote:
Jasper wrote:
More specifically, it's tricky to write tests for GUIs and real time
applications, or at least I don't know of any good python tools for
doing so.
I've put some thought into a robust GUI testing framework, but how
exactly to go about it isn't a simple matter. So far I've punted,
and to my chagrin do all my GUI testing manually, despite covering my
game and network logic. Real time testing seems like even more of a
pain, though I don't need it so haven't thought about it much.
Anyway, I'm guessing I'm not the only one with such problems... Is
there any interest on collaborating on such testing framework
extensions, of the sort that'd be useful for games in general?
-Jasper
I'm interested in this problem too, but haven't gotten much further
than thinking about the threading involved in sitting outside an
application and sending it virtual mouse-clicks. So I don't know how
much help I'd be, but I'm definitely interested.
Jeff Cagle
Laura Creighton wrote:
I'm interested too, but hellishly busy for the next few weeks. Then
I expect things to lighten up, but my friends keep telling me that
I am _always_ too busy, <sigh>.
Laura
Sounds like there's some interest!
Shall we schedule some sort of online discussion in a couple of weeks,
when Laura is free? This would be easier for me as well, as I'm
presently defrosting and restarting my (previously!) stalled game
development. Perhaps September 15th or 22nd? Anyone else would be
welcome to join in as well of course.
-Jasper