Humm.. I don't see why/how I should use it. When it comes to my functions I don't see how I would use it.
class map_: def __init__(self,block=100,wndow=(300,300)): self.BLOCK = block self.size = wndow self.map = [] self.surfaces = [[],[]] self.window = pygame.display.set_mode(self.size) pygame.init() def create_box(self,size,color,rect): box = pygame.Surface((size)) pygame.draw.rect(box,color,box.get_rect()) self.surfaces[0].append(box) self.surfaces[1].append(rect) Can you explain a little more. On 9/10/07, Ethan Glasser-Camp <[EMAIL PROTECTED]> wrote: > > Lamonte Harris wrote: > > Can you give me a very basic example, I've been trying to look at code > > examples and the docs and I'm still not catching on. > > Attached is a very basic example. Note that I use the Rect move_ip > function; if you aren't familiar with pygame.rect.Rect, this might be > new to you. > > Ethan > >