Humm.. I don't see why/how I should use it.  When it comes to my functions I
don't see how I would use it.

class map_:
    def __init__(self,block=100,wndow=(300,300)):
        self.BLOCK = block
        self.size = wndow
        self.map = []
        self.surfaces = [[],[]]
        self.window = pygame.display.set_mode(self.size)
        pygame.init()
    def create_box(self,size,color,rect):
        box = pygame.Surface((size))
        pygame.draw.rect(box,color,box.get_rect())
        self.surfaces[0].append(box)
        self.surfaces[1].append(rect)

Can you explain a little more.

On 9/10/07, Ethan Glasser-Camp <[EMAIL PROTECTED]> wrote:
>
> Lamonte Harris wrote:
> > Can you give me a very basic example, I've been trying to look at code
> > examples and the docs and I'm still not catching on.
>
> Attached is a very basic example. Note that I use the Rect move_ip
> function; if you aren't familiar with pygame.rect.Rect, this might be
> new to you.
>
> Ethan
>
>

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