On 9/24/07, Kris Schnee <[EMAIL PROTECTED]> wrote:
> I've made a simple program to automate the creation of "edge tiles" for
> tile-based games. You know how two surfaces represented with repeating
> tiles, eg. sand and grass, have ugly abrupt transitions unless you
> carefully make a bunch of transition pieces? This program helps
Cool idea.  I recommend putting it on pygame.org

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