On 10/3/07, Andre Roberge <[EMAIL PROTECTED]> wrote:
>
> I can't pretend to speak for Clare... but I think the idea is to give the
> students a sense of accomplishment within a short time frame.  Writing a
> game from scratch can be a daunting proposition - something near impossible
> to have a bunch of budding programmers do in a short time.


I remember starting Pygame like that :-)

However, having students start with a game skeleton, and letting them use
> their creativity to "fill in the blank" could result in something both
> doable in a reasonable time and fun to do.


    I think Pygame is simple enough that if Clare is familiar with it, she
could easily teach them.  However, the benefits of a game shell are
numerous.  I don't know of such a thing though--game skeletons tend to be
specific to the game and not particularly adaptable to various genres.  My
brother would like to learn programming in a similar way, though, if
possible...  Is there one?  I'm interested as well.

As a teacher at heart, I fully support Clare's idea and wish I could help in
> a timely fashion.


As do I.

André



Ian

Reply via email to