On 10/3/07, Andre Roberge <[EMAIL PROTECTED]> wrote: > > I can't pretend to speak for Clare... but I think the idea is to give the > students a sense of accomplishment within a short time frame. Writing a > game from scratch can be a daunting proposition - something near impossible > to have a bunch of budding programmers do in a short time.
I remember starting Pygame like that :-) However, having students start with a game skeleton, and letting them use > their creativity to "fill in the blank" could result in something both > doable in a reasonable time and fun to do. I think Pygame is simple enough that if Clare is familiar with it, she could easily teach them. However, the benefits of a game shell are numerous. I don't know of such a thing though--game skeletons tend to be specific to the game and not particularly adaptable to various genres. My brother would like to learn programming in a similar way, though, if possible... Is there one? I'm interested as well. As a teacher at heart, I fully support Clare's idea and wish I could help in > a timely fashion. As do I. André Ian