Hi Lenard,

    Thanks for the docs. I discovered that I had downloaded the installed back 
on the 14'th. I can not remember if I had installed it but I think I did. I was 
too busy recovering from my broken leg&ankle to pay attention. When you sent 
this yesterday I had spent the day making my own .HTML file to reference all 
the notes and this version has done that already. 

    Thanks for helping, but I noticed that complete methods may not be in all 
the classes but will have to go through them all and test them out. I will ask 
questions as I read/test and see what happens.

    I am writing my games as a sightless user and will incorporate all the 
methods I can as I learn them. I have never programmed in Class format yet 
until doing the examples now. All my previous programming was done in either 
Assembly, MASM, my screen reader program, or in Basic my first game, then C++ 
and using only struct statements as my closest thing to Class format. For I did 
not have the SP2/Screen Reader capability to run stuff using Windows to deal 
with the C++ Class structures and there constant changing to prevent it unless 
you spend lots of money to catch up. The reason why I went to Java Script to be 
able to write a game and actually run it on Windows. For Java used the 
combination of Basic and C++ in its structure.

    For I finally got a cross-reference on "self," which was the "this" version 
written in Java Script for records/struct statements. By seeing, understanding 
the similarities, then it made more sense besides testing and seeing results.

    I am learning and studying examples as I go. I will try to use as many 
comments as I can and also transfer my Java Script game over one function at a 
time. 

    This is why I am striving for structured programming/tutoring. One step at 
a time, waiting for the Windows version of PyGame accessibility to allow mouse 
tracking by screen reader eventually.

    Thanks again Lenard for taking the time to make the Windows version. I 
think this is going to be fun learning now that I have gone past the stigma of 
getting a better understanding of Class/Self construct. Knowing that all stuff 
is just a memory location and pointers to the original. The rest is just copies 
of the original and more depending how confusing you make it. The reason for 
the Docs section of the function defined...that's if a person uses it to 
explain the details.

        Bruce




The latest Pygame 1.8 is still in SVN. It hasn't been released yet. I 
took it upon myself to build it for Windows. As posted earlier I made a 
Windows installer available for Python 2.5:

http://www3.telus.net/len_l/pygame-1.8.0rc3.win32-py2.5.exe

The documents are in as a separate zip file:

http://www3.telus.net/len_l/pygame-1.8-docs.zip

Lenard


RR4CLB wrote:
> Hi Phil,
>
>     I was noting the comments and they do mention the same thing I have 
> discovered. But this latest comment here about 1.8 release. I could not find 
> that release, nor any download of it. So, it there a 1.8 release to download? 
> I have the 1.7 stuff and all the docs, along with the tutorial sections split 
> as HTML files already.
>
>     


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