Not really. There isn't yet a good, lightweight networking library that plays well with pygame. Pyraknet is worth a look, as is Twisted, but both have their own problems. I've got some code I can throw your way, but it still has rough edges.

--Noah

On Nov 19, 2007, at 2:08 PM, Jason Ward wrote:

I want to make my game playable over the network and if possible the internet.
For the network it must support more than 2 computers and be realtime
Would the sockets library in python solve all my needs?

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