I usually use prints to stderr inserted in the pygame source to debug crashes cause I like to stick with running my tests in the python ide I use (pydev in eclipse) rather than run python under a debugger.
If you have a small test script that demonstrates the problem you may get help debugging it, or at least figuring things out. On Jan 21, 2008 12:58 AM, Mark Reed <[EMAIL PROTECTED]> wrote: > No one has a tip on how to debug a pygame seg fault on > XP? I'm sure they come up in many other cases. > > It actually only took me 2 hours to combine 4 existing > complex pygames with my existing wxpython app. And > they all work flawlessly (mouse,keyboard,display) > except that the pygame doesn't clean itself up. I've > yet to try it outside of XP. > > How are fast simple games being developed? I use > flash, and pygame. But have been out of it for awhile. > Anything else being used now? > > Mark > > > --- altern <[EMAIL PROTECTED]> wrote: > > the last time I tried to run pygame inside a > > wxpython window (~4 year > > ago) it was a bit of a mess. It just worked but then > > you get all kinds > > of errors and it was impossible to do anything > > proper. They are just not > > built to be used together. You could use PyOpenGL > > which works ok within > > wxpython. > > > > > > > ____________________________________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > >