On Tue, 22 Jan 2008 15:49:10 +0000, "Chris Smith" <[EMAIL PROTECTED]> wrote: > In the pygame docs it heavily implies that, having a loop like: > > clock=pygame.Clock() > while(True): > clock.tick(1000/X) > > Will let you control the framerate, X being the FPS (I know, dependant on > a > few other things). However, I'm getting the opposite effect - a low value > of > X gives me a high frame rate, and visa versa. Anyone have a handle on > what's > happening here?
As I understand it, the clock.tick() function takes your desired framerate as its parameter, so the line should simply be "clock.tick(x)". You might have the function confused with time.sleep(), which takes a desired _delay_ (in milliseconds) as its parameter.
