I too would go with just putting all the questions into a text editor. That way it's easy to edit and easy to spell-check the questions and answers. You'd need a little bit of code to parse the text files but Python is pretty good for that. Anything else would probably be overload.
On 24/01/2008, Thiago Chaves <[EMAIL PROTECTED]> wrote: > > There's not so much difference in "editing the text file manually" or > editing it inside a python program. Both require a similar amount of > typing. > > Plus Ethan's suggestion already takes care of the problem in a much > simpler way, and code is already provided.along wth his suggestion. > XML is overkill for that task. > > -Thiago > > On Jan 24, 2008 2:22 AM, James Paige <[EMAIL PROTECTED]> wrote: > > On Wed, Jan 23, 2008 at 07:15:05PM -0500, Ethan Glasser-Camp wrote: > > > marta sanz wrote: > > > >This game is aimed to be used by my sister's school teacher in her > class > > > >of 10 years old kids. I said this because, despite the fact that I > will > > > >give this game with some questions so they can play from the moment I > > > >give it to them, I would like the teacher to make her own question > bank > > > >once the kids have learned the questions I give at the beginning, but > > > >have no idea of how can i do a simple bank and how can I access it > from > > > >the pygame code. > > > > > > Hi, > > > > > > Someone else suggested XML, but personally that seems too heavyweight > > > for a teacher (with possibly no computing experience) to edit. Here is > > > what I would do: > > > > There is absolutely no reason the teacher has to edit the file maually. > > > > Make an "Edit Questions" mode, or a separate question_editor.py program > > that operates on the same data files. Provide one box where the teacher > > types the question, and a second box where the teacher types the answer. > > Then save the Q/A data in whatever format you decide on (XML, or text, > > or other) > > > > > > --- > > James Paige > > >