I too would go with just putting all the questions into a text editor. That
way it's easy to edit and easy to spell-check the questions and answers.
You'd need a little bit of code to parse the text files but Python is pretty
good for that. Anything else would probably be overload.

On 24/01/2008, Thiago Chaves <[EMAIL PROTECTED]> wrote:
>
> There's not so much difference in "editing the text file manually" or
> editing it inside a python program. Both require a similar amount of
> typing.
>
> Plus Ethan's suggestion already takes care of the problem in a much
> simpler way, and code is already provided.along wth his suggestion.
> XML is overkill for that task.
>
> -Thiago
>
> On Jan 24, 2008 2:22 AM, James Paige <[EMAIL PROTECTED]> wrote:
> > On Wed, Jan 23, 2008 at 07:15:05PM -0500, Ethan Glasser-Camp wrote:
> > > marta sanz wrote:
> > > >This game is aimed to be used by my sister's school teacher in her
> class
> > > >of 10 years old kids. I said this because, despite the fact that I
> will
> > > >give this game with some questions so they can play from the moment I
> > > >give it to them, I would like the teacher to make her own question
> bank
> > > >once the kids have learned the questions I give at the beginning, but
> > > >have no idea of how can i do a simple bank and how can I access it
> from
> > > >the pygame code.
> > >
> > > Hi,
> > >
> > > Someone else suggested XML, but personally that seems too heavyweight
> > > for a teacher (with possibly no computing experience) to edit. Here is
> > > what I would do:
> >
> > There is absolutely no reason the teacher has to edit the file maually.
> >
> > Make an "Edit Questions" mode, or a separate question_editor.py program
> > that operates on the same data files. Provide one box where the teacher
> > types the question, and a second box where the teacher types the answer.
> > Then save the Q/A data in whatever format you decide on (XML, or text,
> > or other)
> >
> >
> > ---
> > James Paige
> >
>

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