hi, please check the download page again... I've updated the link to the new Mac OSX maintainers page... ie mine.
http://pygame.org/download.shtml Please let me know how you go with it... I'm still trying to improve it for the pygame 1.8 release. cheers, On Feb 13, 2008 12:32 PM, Ryan Riegel <[EMAIL PROTECTED]> wrote: > Heya, pygame is awesome stuff and I've really enjoyed my first few days > developing with it, but I just endured a multi-hour disaster trying to get > it to work on my friend's Mac via IM. > > First off, the "Pygame OSX PackageManager Site" appears to be down. I > tried to make sense of the MacPorts alternative, but it's not really clear > how to use (I'm a Linux/Windows guy; I'm guessing its an apt-get > equivalent?). Anyway, I went for the "compile the darn thing yourself" > approach, what with all the chasing down of dependencies by hand, with the > ultimate discovery that Mac OS X does not come with gcc by default. And > that in fact you have to download a gigabyte of installer from behind an > account subscription in order to get a free 99K compiler. But forgive my > ranting at Apple's desire to control all development for their products. > > So, one thing that I am curious about: when OS X packages for pygame 1.7.1 > do become available, will they be pre-compiled as with Windows? My friend > is working with a crappy ISP and limited hard drive space, so I'd rather not > foist XCode into his lap. > > And lastly, is there anything I can do to help the OS X packages come into > existence? I might be able to scrounge up a Mac that already has gcc, > though neither I nor its owner know anything about preparing installer > packages. > > Thanks, > --Ryan Riegel > >
