Also note most of the nehe tutorials have been translated to python in the pyopengl Demo directory.
chairs, On Feb 14, 2008 7:49 AM, Ian Mallett <[EMAIL PROTECTED]> wrote: > If you really want to make something nice, even if it is a 2D > background, your best option is to render a 3D image. > > The image you're looking at doesn't look like it was created with a > heightmap, the simplest way of making 3D terrain, because the texture > does not appear to stretch. > > You can something almost as good by using a heightmap (a heightmap > codes elevations into pixels. You can use a tool to make them, like > "Earth Sculpter", because doing so by hand is inaccurate and slow). > > You then convert the image into a mesh of polygons by iterating > through each pixel. There some nice tutorials out there for this, > too. The mesh is then compiled into a display list for speed. The > map is then drawn at the correct location. The houses, trees, and the > like in the image you pointed out are made separately, then > superimposed into the final scene before it is drawn. > > All in all, it is a pretty complicated mess. If you're just beginning > OpenGL, I recommend the Python NeHe tutorials: > http://www.pygame.org/gamelets/ as a good introduction. gamedev.net > can help you with the finer details. > > Ian >
