The automated build for win32 is using the prebuilts you gave me a link for on the mailing list. Getting dependencies to feed to the automated builds is still very manual.
I don't know how much benefit there is with a particular optimization level with gcc. I actually wonder if there might be an even bigger difference between ms compilers and gcc? On Feb 16, 2008 6:26 PM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Wow, that just made my life easier. Which version of the dependencies > are you using, the prebuilts I supplied, or the latest taken from the > r1110 installer? I believe the prebuilts use the latest library > versions. But the build script now consistently builds everything with > an optimization level of -02 (default, adjustable), while those in the > prebuilts basically used the defaults provided by the configure scripts. > Does this matter? > > Lenard > > > Brian Fisher wrote: > > For people who are interested in testing with the bleeding edge of > > pygame development (like say testing/confirming if some bug you care > > about is fixed), I've set up automated pygame installer building for > > win32 and mac OS X on python 2.4 & 2.5 > > http://thorbrian.com/pygame/builds.php > > > > Scripts run every 4 hours and rebuild if SVN has changed. If the > > builds pass the pygame unit-tests, the installer is uploaded. If the > > builds didn't pass or failed to build the errors are listed. > > > > You can tell if your pygame was installed with one of these installers > > because pygame.ver reports the svn revision they were build with in > > the form: -svnXXXX, and if you are reporting a bug with one of these > > installers, please supply that ver string. > > > > I am very interested in feedback of how to make this more useful for > > anyone who is interested in utilizing it. > > > >