Yes, that is what I'm currently doing... It is quite slow however, and I would like to suggest that this be an included feature, next release.
- [pygame] Anti-aliased Circles Ian Mallett
- Re: [pygame] Anti-aliased Circles Brian Fisher
- Re: [pygame] Anti-aliased Circles Ian Mallett
- Re: [pygame] Anti-aliased Circles René Dudfield
- Re: [pygame] Anti-aliased Circles Ian Mallett
- Re: [pygame] Anti-aliased Circles René Dudfield
- Re: [pygame] Anti-aliased Circles Ian Mallett
- Re: [pygame] Anti-aliased Circles Luke Paireepinart
- Re: [pygame] Anti-aliased Circles Ian Mallett
- Re: [pygame] Anti-aliased Circles Marcus von Appen
