Hi,
you need a 'main loop'.
A loops which loops over and over.
clock = pygame.time.Clock()
going = True
while going:
events = pygame.event.get()
# handle events, update game logic here.
pygame.display.flip()
clock.tick()
On Thu, Feb 28, 2008 at 2:04 PM, Unnsse Khan <[EMAIL PROTECTED]> wrote:
> Hello again,
>
> I uninstalled PyDev and PyDev Extensions and reinstalled (in Eclipse)
> and finally got pygame working!
>
> Am relatively new to both Python and Pygame (although I am very
> astounded by the Python language and the Pygame module)! :-)
>
> I created this sample app (and have placed the car.png inside the same
> directory as main.py):
>
> Here's main.py:
>
> import os, sys
> import pygame
> from pygame.locals import *
>
> if not pygame.font: print 'Warning, fonts disabled'
> if not pygame.mixer: print 'Warning, sound disabled'
>
> screen = pygame.display.set_mode((1024,768))
> car = pygame.image.load("/Users/untz/DevProjects/Python/
> pygame_tutorial1/src/car.png")
> screen.blit(car, (200,300))
> pygame.display.flip()
>
> Problems:
>
> (1) A small black window appears and then disappears! (without me
> seeing the car.png image)!
>
> (2) While the program is running, this is what shows in the Eclipse
> Console View (is this an incompatibility issue with OS X Leopard's new
> CoreAnimation library)?
>
> 2008-02-27 18:57:46.287 Python[92860:10b] Warning once: This
> application, or a library it uses, is using NSQuickDrawView, which has
> been deprecated. Apps should cease use of QuickDraw and move to Quartz
>
> (3) Is there an easier way to see the this picture in the screen?
>
> Many, many thanks!
>
> Happy programming,
>
> Unnsse
>