Why isn't the text drawing (or being rendered) when one runs this program:

import pygame
from pygame.locals import *

def main():
        # Initialize screen
        pygame.init()
        screen = pygame.display.set_mode((800,300))
        pygame.display.set_caption('Basic Pygame program')

        # Fill background
        background = pygame.Surface(screen.get_size())
        background = background.convert()
        background.fill((250, 250, 250))
        
        # Display some text
        font = pygame.font.Font(None, 36)
        text = font.render("Hello Unnsse!", 1, (10, 10, 10))
        textpos = text.get_rect()
        textpos.centerx = background.get_rect().centerx

        # Blit everything to the screen
        screen.blit(background, (0, 0))
        pygame.display.flip()

        # Event loop
        while 1:
                        for event in pygame.event.get():
                                if event.type == QUIT:
                                        return
                        screen.blit(background, (0, 0))
                        pygame.display.flip()

if __name__ == '__main__': main()

Many, many thanks!

-Unnsse

On Feb 27, 2008, at 8:56 PM, Unnsse Khan wrote:

I fixed it by manually moving the freesanbold.ttf file to:

/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site- packages/pygame

Happy programming,

Unnsse

On Feb 27, 2008, at 8:38 PM, Ian Mallett wrote:

For some reason, the default pygame font is not to be found.
Your program is fine--it runs for me (and just to make sure, you see only a white background, you aren't drawing text). As a solution, you can locate the fonts on your computer and use one of them.


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