Hmm... I played one of my more recent games, and sometimes moving stuff will
jerk around a little bit. I used clock.tick_busy_loop and it *seemed* to go
away...

On Tue, Mar 4, 2008 at 11:51 AM, PyMike <[EMAIL PROTECTED]> wrote:

> Aye. I always use clock.tick. Well this is awesome that games can now run
> fast and not chew up CPU! Thank you pygame! :D
>
>
> On Tue, Mar 4, 2008 at 11:45 AM, Brian Fisher <[EMAIL PROTECTED]>
> wrote:
>
> > I assume that's with games using Clock.tick?
> >
> > I think vs. 1.7 pygame 1.8 changed Clock.tick to be more cpu friendly:
> > http://www.pygame.org/docs/ref/time.html#Clock.tick
> >
> > Clock.tick_busy_loop would be a CPU unfriendly alternative.
> >
> > On Tue, Mar 4, 2008 at 7:00 AM, PyMike <[EMAIL PROTECTED]> wrote:
> > > Has anyone noticed that now games running at 60 fps are only using
> > 10-16% of
> > > the CPU?
> > >
> >
>
>
>
> --
> - PyMike




-- 
- PyMike

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