Hmm... I played one of my more recent games, and sometimes moving stuff will jerk around a little bit. I used clock.tick_busy_loop and it *seemed* to go away...
On Tue, Mar 4, 2008 at 11:51 AM, PyMike <[EMAIL PROTECTED]> wrote: > Aye. I always use clock.tick. Well this is awesome that games can now run > fast and not chew up CPU! Thank you pygame! :D > > > On Tue, Mar 4, 2008 at 11:45 AM, Brian Fisher <[EMAIL PROTECTED]> > wrote: > > > I assume that's with games using Clock.tick? > > > > I think vs. 1.7 pygame 1.8 changed Clock.tick to be more cpu friendly: > > http://www.pygame.org/docs/ref/time.html#Clock.tick > > > > Clock.tick_busy_loop would be a CPU unfriendly alternative. > > > > On Tue, Mar 4, 2008 at 7:00 AM, PyMike <[EMAIL PROTECTED]> wrote: > > > Has anyone noticed that now games running at 60 fps are only using > > 10-16% of > > > the CPU? > > > > > > > > > -- > - PyMike -- - PyMike