On Thu, 6 Mar 2008 18:42:25 +0100, Julia <[EMAIL PROTECTED]> wrote: > My problem is I'm not really sure where to start if I'm going to do this > with images in pygame. So far I've only needed to used pygame.draw.line() > so > right now I'm rather lost.
This probably isn't the fastest way, but you could blit the desired portion of the source image just by passing an extra parameter to the blit function. Where "h" is the texture's height, texture_x the desired vertical strip of it to draw, and (x,y) the desired screen position: screen.blit(texture,(x,y),(texture_x,0,1,h)) That would blit a one-pixel-wide stripe of "texture." To calculate which stripe to use, apparently you should find how far along the wall the ray hits, the easiest way being to divide the world into a grid like Wolf3D, and if it's 25% away from the left edge, set "texture_x" to the texture's width * .25.
