On Sun, Mar 9, 2008 at 9:22 AM, Richard Goedeken <
[EMAIL PROTECTED]> wrote:

> But be warned that it will be quite a bit
> slower than a pure scaling function.

Why?  3D engines like OpenGL can do this operation for thousands of quads
each frame while maintaining a great framerate.  Doing it for one quad
shouldn't be too hard.

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