On Tue, Mar 11, 2008 at 10:19 AM, Jason Ward <[EMAIL PROTECTED]> wrote:

> On Tue, Mar 11, 2008 at 4:01 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
>
> > I'm posting this here, in another thread because someone said it might
> > come up in searches better.  Enjoy!
> > Ian
>
> Why aren't you using matrices? they make the 3D pipeline much simpler.
>
Matrices are an extra level of complexity to implement.  Though they may
make the code simpler, fewer people will understand them.  The only place
one would use them would be in the rotations, but for this purpose, simple
point rotation will suffice.

> Are you interested in making a 3D software renderer using pygame?
>
Not really.  This was my response to a thread about a perspective engine.  I
use PyOpenGL for anything and everything 3D, but before I learned how to use
it, I used a program like this.  Because that was so long ago, and the code
was so messy, I just redid it, mostly for fun.  Ian

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