I'm completely new to this, but I've been trying to figure out if there's a way to scale an entire game to a higher resolution, like what is frequently done in emulators etc so i could allow the user to play at the low resolution or scale it higher if desired. Is there a simple way to do this? And even if there is, would that somehow mess up any game logic that uses pixels (ie sprites moving at half speed etc)? I've tried using pygame.transform.scale and scale2x on the screen, background, and display hoping one of those would magically be a surface that held all the images blitted to it and could then scale up. but it either does nothing or makes everything black if i try and copy the screen to a new screen surface.
Any help or examples would be appreciated. Thanks, Devon ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping