On 24/03/2008, Ian Mallett <[EMAIL PROTECTED]> wrote: > but nowhere else. Seeing as how this is a variable, (and of course, a > shadow implementation should be adjustable to different platform > capabilities), it seems illogical that it cannot, in effect, be changed.
The demo implementation draws the shadows into the framebuffer, then copies the result to a texture. This means that if the shadow texture is larger than the framebuffer, some parts of it won't be drawn. -- Alistair Buxton [EMAIL PROTECTED]
