On 24/03/2008, Ian Mallett <[EMAIL PROTECTED]> wrote:
> but nowhere else.  Seeing as how this is a variable, (and of course, a
> shadow implementation should be adjustable to different platform
> capabilities), it seems illogical that it cannot, in effect, be changed.

The demo implementation draws the shadows into the framebuffer, then
copies the result to a texture. This means that if the shadow texture
is larger than the framebuffer, some parts of it won't be drawn.

-- 
Alistair Buxton
[EMAIL PROTECTED]

Reply via email to