Note that the smt page is basically where the shadow demo came from.

I've been working on some refinements, and more explanations of the
code... I'll send it along in a while.  Including casting shadows with
a quad.

I still want to:
- render to texture with a higher resolution shadow map.

I've also been collecting references to a whole bunch of shadowing web
pages... there's lots of web pages out there.

cu,




On Thu, Mar 27, 2008 at 4:42 AM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> On Wed, Mar 26, 2008 at 12:28 AM, Casey Duncan <[EMAIL PROTECTED]> wrote:
>
> >
> >
> > On Mar 25, 2008, at 1:29 PM, Ian Mallett wrote:
> > > Cool!  Does this work for self-shadowing?
> >
> > Sorry, no, but you could use the "shadow volumes" technique to achieve
> > this:
> >
> >
> > http://www.3ddrome.com/articles/shadowvolumes.php
> >
> Hmm,  The shadow drawing code seems pretty short, which is good.  It doesn't
> run, which makes it hard to port to Python.  I've heard that this particular
> method is slow though.
>
>
> > You could also use depth mapping:
> >
> > http://www.paulsprojects.net/tutorials/smt/smt.html
> >
> I've been on this exact same page, but I was unable to port it.
> > -Casey
> Thanks,
> Ian
>

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