On 28/03/2008, Ian Mallett <[EMAIL PROTECTED]> wrote: > Interesting. I like the better boundaries--mine weren't perfect. I'm > getting little pixel artifacts inside the rect near the rounded sections, > though... >
There's a bug in pygame.draw.ellipse() (and also arc()) where it gets moire holes when width is larger than about 5. I'm not sure if it has been fixed in the very latest version or not. I'm also not sure if the bug is actually in pygame, or in some other library pygame just uses. Also there is some descrepancy between rect and ellipse - while they both take exactly the same arguments, a rect with width > 1 is larger than it's input rect, while an ellipse is always bounded by it's input rect, with the width being used to shrink the inner radius. It seems strange, you would think they would behave the same. -- Alistair Buxton [EMAIL PROTECTED]
