I can only speak for Pygame 1.8 on Windows, but I did build it fully
loaded. According to the SDL_image docs Pygame should read image formats
"BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF".
Pygame can write BMP, TGA, PNG and JPEG (.jpg) files.
On the audio side "SDL_mixer supports playing music and sound samples
from the following formats:
- WAVE/RIFF (.wav)
- AIFF (.aiff)
- VOC (.voc)
- MOD (.mod .xm .s3m .669 .it .med and more) using included mikmod
- MIDI (.mid) using timidity or native midi hardware
- OggVorbis (.ogg) ...
- MP3 (.mp3)"
To get timidity support unpack the GUS patches,
http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz , under
C:\ . This installs a single timidity directory.
Finally, contrary to the documentation, the movie module is available
for Windows and does works for me. I have played .mpg files with it.
However, the loop feature was removed.
Lenard
Ian Mallett wrote:
I have had no problems loading .png, .gif, .bmp, or .jpg, and I can
save to .bmp, and I believe also to .jpg, but I'm not sure.