There are several different ways to do it. Since your question is so vague, I'll assume that you want to know about rectangle collision, though.
On Pygame, you got a very useful unit called pygame.rect ( http://www.pygame.org/docs/ref/rect.html ) which, in turn, has a class called Rect, with a method called colliderect ( http://www.pygame.org/docs/ref/rect.html#Rect.colliderect ) Basically, it means that it is better to pass instances of Rect whenever you're blitting (drawing) images on the screen, and using those same instances of rect to verify if they are overlapping each other through rect1.colliderect(rect2) I hope that answers your question. -Thiago On Fri, Apr 11, 2008 at 7:24 PM, Jan Filip Tristan <[EMAIL PROTECTED]> wrote: > Hi, > > How to check wheather two images collided? > > TIA blenderkid > >
