On 11 Apr 2008 at 21:33, Marcus von Appen wrote:
Is there some case where blitting a surface on itself might be desired or necessary? If not, I'll add a simple check that tests the passed surface on equality and let blit() throw an exception, if both are the same. Its also used by effects, as you can see at: http://www.pygame.org/pcr/meltdown/index.php And older games in pygame ( linki commes to mind, first release of magicor also, I fixed the last for that problem) also used them. claxo
