As I remember, lines beginning with "v" are the vertexes. You can delete everything else, but then the objectloader won't work--you'll have to modify it. Instead of deleting everything, you just don't export texture coordinates, and only the vertex data. Again, modifications are in order.
- [pygame] stripping OBJ files Astan Chee
- Re: [pygame] stripping OBJ files Ian Mallett
- [pygame] Re: [PyOpenGL-Users] stripping OBJ files Astan Chee