Greg Ewing wrote:
Lenard Lindstrom wrote:
This means inlined blending code will have to be replaced with
indirect function calls. Otherwise, with all the possible
permutations of blending, alphablit.c will balloon in size
uncontrollably.
You could make two passes over the surface, one to
update the RGB and one to update the alpha.
Or you could have a set of blending operations that
update the alpha only, and let the user make two
blit calls.
Having a separate blit_alpha might be the way to go. This may actually
remove intermediary steps involving an alpha-only surface. Also, it can
be abstracted into a general purpose color plane toolkit. While
PixelArray is good at carving up a surface it doesn't replace Numeric or
NumPy for doing blanket operations on a surface's contents.
--
Lenard Lindstrom
<[EMAIL PROTECTED]>