Hello,
In the PAdLib <http://www.pygame.org/project/660/> Particles demo, try
moving the particle source into a rectangle.  The points will move to the
closest edge.
In your game, I suggest accelerating your player by gravity every frame,
then, if colliding, move the player out of the rectangle in the quickest way
possible.  This will eliminate your problem because the player would be
moved out of the blocks before any collision occurs.
HTH,
Ian

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