Hi Zhang Fan, are you planning to post to a blog about your plans and progress? If so, please send me your url, or put it on the pygame wiki at: http://www.pygame.org/wiki/rsslinks Note that you can get free blog space from blogger, wordpress and others.
Some advice on preparing for your project... - Have a look at, and have a play with chipmunk, ode and other physics engines. Have a look at games made with them too, so you can make some informed decisions from there. - discuss ideas for the API, and your plans on the mailing list - and with Marcus and others on irc. - look at the code in the cookbook for vector types. http://pygame.org/wiki/CookBook - search the pygame page for physics related projects. - proving your API with an example game or two is a nice way to do it. Congratulations on having your proposal accepted. I look forward to seeing what you come up with, and working with you over the next few months. I hope you have fun with it. cheers, On Tue, Apr 29, 2008 at 10:35 AM, 帆 张 <[EMAIL PROTECTED]> wrote: > Hello every one: > > I have proposed to work in the Pygame project in the google summer of > code 2008. Fortunately, my application is accepted. My aim is to develop a > 2D real-time physics engine for Pygame. The module will be integrated with > Pygame seamlessly. > Since PyGame is mainly for developing 2D games, this physics engine will > aim for the simulation of 2D rigid body dynamics. The functions of the > physics engine include: > 1. Basic functions to set objects physical properties like mass, shape, > speed, force and torque. > 2. Support for basic types of joint constraints. > 3. Continuous collision detection and basic event callback handling. > 4. Stable real-time physics simulation. > I will implement the core functions in C. If you have any advice or idea > about this application, please give it to me. I'd like to make this one as > good as I can with all you people's help of this community, thank you very > much. > Zhang Fan > > ________________________________ > 雅虎邮箱,您的终生邮箱!