Just a note, the LayeredUpdates from pygame was around first. However because of name spaces, it shouldn't pose any problems for this other LayeredUpdates class.
cu, On Sun, May 4, 2008 at 11:29 PM, PyMike <[EMAIL PROTECTED]> wrote: > Hey Luca, > > RenderUpdates() is just a Group() with a speedy draw function. > > If you want to draw stuff in the order of their y positions, Andy > Sommerville made a script called "LayeredUpdates", (unfortunately, there's > also a object called LayeredUpdates in pygame) which lets you control which > layers they're on, and if they're all on the same layer, it will draw stuff > according to their y positions. > > HTH, > > > > On Sun, May 4, 2008 at 7:38 AM, Luca <[EMAIL PROTECTED]> wrote: > > Hi all. > > > > Reading pygame docs I found an example using a group that store all > > sprites defined as a RenderUpdates, not simple Group. > > > > The pydoc of this class don't give me much infos. Can someone explain > > me what is the difference? > > > > I found this because I'm having some problems with a game I'm > > developing. The call of > > > > all.draw > > > > (where "all" is for now a RenderUpdates instance) draw sprites on the > > screen in some order. There is a way to control the order of sprites > > drawed on screen? I like to blit images ordered on Y position on the > > screen. > > > > Any help will be really appreciated! > > > > -- > > -- luca > > > > > > -- > - pymike (http://pymike.aftermatheffect.com/)
