hi again, note, you can convert a series of images with image magik, or the gimp most easily I think...
convert -delay 20 -loop 0 bla*.tga animated.gif Or opening them as gimp layers, then saving to an animated gif. cu, On Wed, May 7, 2008 at 2:44 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > looks like pyopengl 3.x returns a numpy array now instead of a string > by default... which breaks pygame.image.save on gl with pyopengl 3.x. > > Here's a work around screenshot function for gl. > > > def save_screen(screen, filename): > > def readScreen(x, y, width, height): > """ Read in the screen information in the area specified """ > glFinish() > glPixelStorei(GL_PACK_ALIGNMENT, 4) > glPixelStorei(GL_PACK_ROW_LENGTH, 0) > glPixelStorei(GL_PACK_SKIP_ROWS, 0) > glPixelStorei(GL_PACK_SKIP_PIXELS, 0) > > data = glReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE) > if hasattr(data, "tostring"): > data = data.tostring() > > return data > def saveImageData(width, height, data, filename): > """ Save image data """ > surface = pygame.image.fromstring(data, (width, height), 'RGB', 1) > pygame.image.save(surface, filename) > > data = readScreen(0,0, screen.get_width(), screen.get_height()) > saveImageData(screen.get_width(), screen.get_height(), data, filename) > > > > > > On Wed, May 7, 2008 at 2:27 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > > hi, > > > > glReadPixels, make a surface, then use pygame.image.save() > > > > Then use ffmpeg, or vlc etc to make a movie out of still frames. > > > > cheers, > > >