Kris Schnee wrote:
I noted that the tutorial was inaccurate, because in the Mojo Mallet setup it said to buy 40x10 sheets of material, when in fact you couldn't buy that size.
Yeah, I changed the available sizes and haven't got round to updating the tutorial. Thanks for pointing it out. I may need to do some rebalancing as well. The intention is for the Mojo Mallet to be barely profitable when manufactured the straightforward way, but not actually unprofitable.
Sales of Funky Frisbees seem to fall off dramatically after a few months. Is this intentional?
Yes, there's a limited total number of customers for each product, and it becomes harder to find customers as they become scarcer. You need to keep an eye on your stock levels and scale back production if you're outstripping demand.
The factory animations look buggy when speed is set to high, but this is probably due to identical parts moving so fast that they seem to be going backwards.
Yes, you tend to get strobe effects at high speeds. I don't think there's much I can do about that -- there just aren't enough frames per second to animate it properly at the highest speed.
It seemed that I would load and find that my latest factory had vanished.
That's a bit of a worry -- let me know if you find a way of reproducing it.
I placed a Packing Station, hit "On," got a "not configured" warning, then deleted the Packing Station, but the warning icon above where the machine was stayed on the screen.
I know, the way that part works is a bit simplistic. I'll see if I can do something about it.
In any case, thanks for showing this game off!
Thanks for the feedback. Nice to know someone's having fun with it! -- Greg
