I think you are not correctly blitting the background to the screen Surface. 
Although I can't be sure about it since you did not post any real python code...


--- On Sat, 5/17/08, etrek <[EMAIL PROTECTED]> wrote:
From: etrek <[EMAIL PROTECTED]>
Subject: [pygame] Dirty Rect updating
To: [email protected]
Date: Saturday, May 17, 2008, 7:01 PM



 
 

Hi,
I'm trying to update just the portions of my screen 
that change per frame.  The problem I'm having is that only the image 
I'm animating is showing up.  My background is not showing up 
-  background is now black.  
 
I'm not using Sprite/SpriteGroup, but I will soon, 
and I'm thinking I'll have the same problem when I try to render the dirty 
rects 
list returned by RnderUpdates.draw() method.
 
 
pseudocode:
 
background = 
pygame.image.load(background.png)
surface = pygame.image.load(spaceship)
while true:
    get events
    clear screen to 
white
    blit background
    blit spaceship  

    create rect of where 
surface is on screen
    
pygame.display.update(rect)   # which in this case is a rectangle in 
the location of my animated surface
 
 
 
I'm following procedure from http://www.pygame.org/docs/tut/newbieguide.html:

  Blit a piece of the background over the sprite's current location, erasing 
  it. 
  Append the sprite's current location rectangle to a list called 
  dirty_rects. 
  Move the sprite. 
  Draw the sprite at it's new location. 
  Append the sprite's new location to my dirty_rects list. 
  Call display.update(dirty_rects)
Thanks for help
Ethan
 
 


      

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