Do you have an example of the code you wrote that behaves differently than
you wanted?

It may be by design, but you may have found a bug as well. Also, people on
the list may be able to help you with ways to do what you want without bugs
or problems.

On Fri, Jun 6, 2008 at 12:20 PM, Jake b <[EMAIL PROTECTED]> wrote:

> version: pygame '1.8.0release'
>
> When using pygame.surfarray.pixels2d( surface ) or pygame.PixelArray(
> surface ) they both lock the screen surface, but do not unlock when done.
>
> Is this a bug, or is it intended behavior? If so, why? It seems backwards
> to me.
>
> --
> Jake

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